Cheap Ticket to Ride On Sale
I was introduced to this game at Christmas by my husband's family. We played at least once a day (sometime more). It is the best board game ever! It makes you think, but not too hard. I'm not one of those people who likes to think a lot and strategize during a board game. I'd rather play for fun and socialization. This game is perfect because it allows for that strategizing that some people crave, but not to the extent where you have to constantly be thinking and are left unable to have "fun". Every game turns out different, so it never gets boring. I've played it with as few as 2 people and as many as 5 people, and it is a great game either way. My only criticism would be that the location of the cities in not quite geographically correct for all of them (example: Duluth, MN is in mid to southern MN on the board instead of Northern MN), but it gives you the general idea. I now have my own game, so my husband and I can play it together. I can't wait to get the Europe version just to add a little diversity.
Ticket to Ride Feature
- Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.
- 2-5 Players * Age 8+ * 30-60 minutes 2004 Game of the Year in Germany "Once you play this game, you'll never play TransAmerica again.
- It's a fantastic medium-weight game - one that plays equally well with two to five players.
- * 1 Board map of North American train routes * 225 Colored Train Cars * 144 Illustrated cards * 5 Wooden Scoring Markers * 1 Rules booklet * 1 Days of Wonder Online access number
Ticket to Ride Specifications
Join your friends in a race to claim railway routes across North America! Ticket to Ride, an award-winning strategy game, challenges players ages eight and older to complete multiple train routes connecting major cities. As miniature trains begin to populate the board map of North America, secret city-to-city rail connections are completed or hopelessly blocked by merciless competitors. Providing an enticing mixture of strategy and luck for groups of two to five players, Ticket to Ride squeezes the journey of a lifetime into a mere hour or less.
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Designed for two to five players, this highly-strategic board game will have players vying for train routes. View larger. |
All the action takes place on a detailed, color-illustrated board map of North America. Newbies will want to dedicate 10 to 15 minutes to the well-organized instruction manual, then pass out miniature trains, train-car cards, and destination tickets to each player. Game play is straightforward and consists of only three possible moves per turn: drawing an additional train-car card, drawing a destination ticket, or building a train route.
The train-car cards are color-coded to match specific railway routes, so the basic idea is to collect multiple cards of the same color and then claim a route to score points. Destination tickets present an added challenge by assigning secret routes such as "Seattle to Montreal" and awarding bonus points for completion of these routes. Because the tickets are kept secret, each player's plan for railway domination won't be revealed until the end!
Ride the Rails in Less than an Hour
Because Ticket to Ride only requires two players and can be played in less than an hour, opportunities abound for trying different strategies. While your success relies somewhat on the luck of the draw, part of the fun is trying different strategies like drawing extra destination tickets, discarding difficult tickets, or vying for the longest continuous route (worth 10 points).
Surprise Winners and Reversals of Fortune
Once the miniature trains are played out, each player's destination tickets are revealed. Because an incomplete route can result in a loss of as many as 22 points, last-minute reversals of fortune are commonplace, and victory is never guaranteed.
While those who are already familiar with the more intricate European version of Ticket to Ride might be disappointed by this simpler version, beginners are sure to find it a wonderful introduction to the Days of Wonder board game series. Purchase of the game includes access to online game play, where additional maps and game variants await.
What's in the Box
One board map of North American train routes, 240 colored train cars (including additional replacement cars), 144 illustrated cards, five wooden scoring markers, one rules booklet, one Days of Wonder online access ticket.
Hatch elaborate plans on how to secure railway domination! View larger. | The game features real-life locations across the North American continent. View larger. |
Ticket to Ride Overview
October 2, 1900. 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a L20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new "impossible journey". Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble--and to propose a new wager of their own. The stakes: Million in a winner-takes-all competition. The objective: to see which of them can travel by rail to the most cities in North America--in just 7 days. The journey begins immediately. Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. Included in this popular game made by Days of Wonder is a detailed board, game cards, help cards, rules, train miniatures, and more!
Available at Amazon
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*** Product Information and Prices Stored: Mar 30, 2010 12:13:12