Cheap Days of Wonder Ticket to Ride 1912 Expansion On Sale
Anyone who owns Ticket To Ride : Europe probably already knows that it is one of the best of the Ticket to Ride games, with a map that creates interesting challenges and roadblocks.
The one drawback with Ticket to Ride: Europe is the lack of routes, with only about 45 or so routes (including only 6 'long routes'). After 20 or so playings, it becomes fairly easy to tell what long route someone is attempting at any time. In my view this expansion is essential, and to a large extent fixes what is the only drawback of Europe I can find.
Europa 1912 adds another 6 long routes. They are designed in such a way that it is now much more difficult to know which long route someone is attempting, no matter what long route they have. These routes are typically slightly shorter than the existing long routes, and worth 16 or 17 only. Also, all long routes now have a different back - good for finding them to shuffle and deal seperately, but everyone will know if you keep it or not!
Additionally, there are 19 more 'short' routes, and these are carefully designed to make those cities and tracks that are underutilised in the original game more important. In my view, with these cards there is a fairly good chance of use (and even of two or three players wanting the track) for any track on the board.
Lastly there is a large set of 'Big Cities' routes. As with both the above sets of cards, it is optional to use these cards. On these cards, nine cities are picked (London, Paris, Berlin, Roma, Athina, Wien, Madrid, Moskva, Angora) and a route is introduced between every combination of these cities. Since only a handful of these routes already existed, this brings in a large number of new routes. Some are short (Berlin - Wien is worth 3 points only) while Madrid to Moskva, worth 25, is the longest route in the game, despite not being a 'long route'. Using this set of cards significantly increases the importance of and the competition for tracks around those 9 cities. In my view this makes for a very different game. My preference is to always play with the other new cards, but to play with the big cities cards only when everyone is up for a cutthroat game.
All up there are about 55 new route cards, a significant expansion on the number there were in the original game.
The last addition is 'Warehouses' and 'Depots'. Descriptions of how this works can be found elsewhere on the web, and although they add a different element to the game, for me they are not the drawcard in this expansion.
All route cards from the original game are reprinted, but there are ways to tell them apart. It's important to note that some of the original routes will be found in the 'Big Cities' pack.
I recommend that everyone who owns Europe buys the Europa 1912 expansion. The extra routes are really worth the money, they make the game more even and less similar from game to game. Additionally, it was very hard for me to find. I suggest you buy now while you can - there is no guarantee with Days of Wonder that there will be a reprint!
Days of Wonder Ticket to Ride 1912 Expansion Feature
- This is an expansion to the Ticket to Ride game
- New Destination Tickets are for use only with Ticket to Ride Europe
- For 2-5 players
- Adds fresh new gameplay
- Use with any Ticket to Ride game
Days of Wonder Ticket to Ride 1912 Expansion Overview
e Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. / / This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy
Available at Amazon
- Ticket to Ride Europe
- Days of Wonder Ticket to Ride 1910 Expansion
- Days of Wonder Ticket To Ride - Marklin
- Ticket to Ride
- Ticket to Ride the Card Game
*** Product Information and Prices Stored: Apr 15, 2010 00:40:11